![]() ![]() In contrast, joystick mode makes aiming harder but offers enhanced control for dangerous maneuvers. You can still mouse aim in RB mode, which is an advantage for mouse players. Controller sensitivity Controller Y-axis inversion. You can also combine the two into mouse joystick settings or MouseJoy. Remappable and has many default setups for different controllers and flight sticks. ![]() You can use joystick or mouse control options in Realistic Battle mode. Players enjoy a sense of automatic control, which keeps the aircraft level but limits advanced and dangerous maneuvers. Aiming with the mouse is much more accurate than joystick mode, especially in Arcade Battle. Arcade Battle lets users make unrealistic plane movements and play with a 3rd-person shooter camera view. War Thunder’s Arcade Battle is a simplified control mode that allows aiming with the mouse. There isn’t a clear winner between control methods, but the War Thunder game mode you choose should decide whether you play with a joystick or mouse. mouse debate, the behaviors of planes and other in-game vehicles depend on your control device. ![]() Unlike traditional 1st-person shooters, non-mouse controls are the better pick for air and ground vehicles in War Thunder. keyboard mouse control options for unrealistic plane movements. While joysticks are great for realistic control schemes, consider a steam controller vs. If you're willing to put in the effort of making or buying one, then by all means go for it, but it's not at all a necessity.You will encounter complicated game mechanics in experienced control modes, but you will have absolute control over your in-game vehicles. As for head tracking, many people will swear by it, but others who are excellent pilots will say you don't need it at all. Much better huh? I've found this to be really helpful in battle. Here's what you can see when you move your head up, and then to the side: I bound my head movement to the WASD keys so that I could get a little more view behind me. These are usually only used when you have a head tracking device, but you can bind them to keys if you want, and I'll show you why.Īlthough you can now use the hatswitch to look behind you, many planes dont have a very good view, thanks to the armor plate behind your head, like in the Bf 109s: At the bottom of the list you can see the controls for Head Movement. But I wanted to point out one part of the controls that shouldn't be overlooked. Most of these options can be adjusted based on how fast / smooth you want your camera to move. Here's the rest of my setup for the view controls: You can set the exact same controls for the Y axis, just change which physical axis you're controlling it with. Control sensitivity, step, and multiplier will all change how fast the camera moves, so you can adjust that to your preference. Make sure you set Relative Control to Yes, and Correction to 0%. If you want to be able to look around with varying degrees of movement rather than by snapping to that 90° position, you need to enable relative control. I have a Thrustmaster T16000m joystick and I have a mostly functional controls setup. Setting up the controls in War Thunder can be very difficult because of the sheer number of options that there are. ![]() Is there a way to make it work like so in War Thunder? Or is it by design? Would something like using face-tracking software for a web-camera be a better solution anyway? As far as I remember, in Il-2 hat-switch works all the way around. Controllers are calibrated in the Logitech software. The game supports G940 natively, and most of the functions work out of the box, however buggy some of them may be. However, using the hat-switch on the joystick, my FOV is fairly limited: I can see 90° left or right, or 90° up, but I cannot see behind (180°), and I cannot see in three-quarter sectors (left- and right-up forward and back, something like 45° both horizontal and vertical), nor can I see below in any direction except of forward a bit so I can see all of the instrument panel. If I use the mouse-look (default: press and hold C key while moving mouse), I can see everything perfectly: including looking behind own tail, and the whole rest of the sphere of view. I have issue with in-cockpit look around using the hat-switch on Logitech G940 HOTAS controls in War Thunder. ![]()
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